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Unity cloud build submodules folder
Unity cloud build submodules folder













unity cloud build submodules folder

Please check your configuration file and verify this type name. If you don't have your own build script, you can use the default provided with the task. A build script is a C script that's placed inside your Unity project and performs a build. The type name or alias .IPersonService, could not be resolved. Specifies which build script should be executed when the build process is run. Build high-quality 3D and 2D games and experiences, and deploy them across mobile, desktop, VR/AR, consoles, or the web. What am I doing wrong or what am I not seeing ? Use Unity Teams for Cloud Build and version control features. Click the Add New Webhook button to add a new webhook: From here you can enter the URL on your web server that’s been configured to accept webhooks, and. Visit your project’s history page, then click on the Notifications tab. The type name or alias IPersonService could not be resolved. You can add webhooks to your project from the Unity Cloud Build website. = new UnityDependencyResolver(container) īut I would like to do the same from my web.config.īut when i do it like this I get an error message :

unity cloud build submodules folder

Using Ĭontainer.RegisterInstance(new PersonServiceMock().Mock)















Unity cloud build submodules folder